If you're creating a follower that uses spells, you're going to want to add some spells to her spell list. I have a question, though: I'd like to move a follower, who I have already placed in the game and brought on several adventures, to a different location (I originally placed him in the Bannered Mare, and would like to move him into Breezehome). If you want to preview an outfit, check the Full box beside Preview in the bottom center of the NPC window and your character will appear in the preview window on the right. At least on SkyRe spells that would seem to be direct carryovers to what follwoers already use (alteration, destruction, conjuration): Can I simply load the SkyRe module in question and get access to the spells I'd like? I found this really useful and informative, it's been my first 'dabble' into modding and it's generally been successful. i followed all your steps and flagged for Unique. If anyone has anymore questions, I can try to lend assistance however I can. ok followed this guide and it worked wonderfully, until i tried to marry my new NPC everything went smooth in the temple of mara until after the wedding i talked to my new bride, and she was asking about living arrangments she said "oh but we have to find a place big enough for your kids to" then she closed the dialog and walked away. "If you get an error about a script failing to update, it means that you don't have the game's source scripts (.psc files) located in the Data/Scripts/Source folder. Also, the CK sometimes forgets to save changes you make in dialogs like the NPC dialog. j-u-i-c-e (author) from Waterloo, On on April 15, 2013: @Michael: Sorry, HubPages won't let me link to my hub for some reason and it's locked me out of editing my comment. They've already solved the problem you're trying to solve. How Do I Make NPCs Marriable(marryable?) and try clicking twice again more slowly.). Doing anything outside of reusing vanilla assets gets really complicated really quickly. load up your main save and open mcm and summon the carachter you created and you are done. Eg. This is the most 'generous' setting. I just wanted to say thank you! You can also add perks to your follower. This is just a basic tutorial, so I'm not going to cover every single option in the NPC dialog but I will cover all of the settings that you need to create a follower. If you don't enter the Drunken Huntsman until level 50, she'll be level 40, her maximum level. i just needed to go beyond the scope of this tutorial a bit. i used to assemble bikes, toys, and furniture for a living. green hair, which was one of the things i was after. Like if I turn it into a mod will it be available to download? To fix it, you need to clean your mod. Hello! The preview window is a trifle annoying to use so it might take you a bit of fiddling to get a good view. Pick a combat style. Skip over the Keywords tab and move on to AI Data. I recommend you save your mod every few minutes. This is a great tutorial, just created my first follower! You may have to use the race mod as a base for your NPC, or recreate all of the race settings in your own mod. i scoured the creation kit looking for some setting that would solve the problem. Well done! In all likelihood, it's not going to be a big issue. It might take you a while to find the cell you're looking for, but you can make your job easier by opening a cell that seems close to where you want to be and then navigating through the world space in the Render window. Hey juice, first of all, I just wanted to say thank you for the wonderful tutorial- made something that ~seemed~ impossible, plausible, and then achievable. I put her in the map and everything from her voice to her inventory was great she just didn’t look anything like the character I designed. Dealing with editor warnings and cleaning your mod are rather large topics that are well beyond the scope of this article, unfortunately, but a lot of good information can be found on the Creation Kit wiki and in the official Bethesda forums. The last thing you need to do is add your follower to Skyrim. To avoid this, I generally save my mods as soon as the editor is done loading the Skyrim.esm. @stanrir: Sorry I missed your post. How can you make your NPC have hair mods? I went back into Creation Kit to find the problem (I still don't know what it is), and tweaked a few things. If you plan on releasing a mod to the public, you should definitely do this out of consideration for people who download and use your mod. Then, as you're working, periodically save it again. The VoicesMarriageAll formlist includes all of the voices that are authorized for marriage partners. marriage-faction. this tutorial was great! In the Object window, with the Class category selected, right-click and choose New from the context menu. 2. I close all dialogue boxes, click OK after editing, etc. ^^. If something does go wrong, the console will probably give you an error message of some kind. Once you've decided where you want to put them, you need to find that location in the Cell View window. Although you could set the level of your follower explicitly, say, to level 20, and leave it at that, the followers in Skyrim are typically leveled actors with a minimum starting level and a maximum level that they won't go above. In the early steps you said it crashes a lot, so to hit okay and save, then reopen the character. This category lists the members of the Skyrim faction: PotentialMarriageFaction. I generally set it to Foolhardy so that they never flee. If the editor doesn't allow you to create a Relationship for your follower, it's probably because this flag has become unchecked. Click Yes on the confirmation dialog that appears. Pre CK I tried to add some characters to the marriage faction and it didnt work, I reckon thats why. Set Assistance to Helps Friends and Allies. Great guide, didn't have any problems and everything works just perfectly but there's something that I can't figure out. The Relationship tab and Relationship editor. 19809 Check the Unique flag to let the game know there is only one of your character in the game (as opposed to a bandit or conjurer, for example). From what I’ve read the command to make Lisette a marriage candidate is 000198A2.addtofaction 00019809 0. You'd have to open the race mod, see how those are set up, and set them up the same way for your mod. That means that the first time you meet them, they will be in their underwear. And now after reading this I'm able to create a new follower in barely 10 minutes. Now there isn't even any dialogue prompting him to follow me. (Probably not a big deal if you don't set up any friends for them.) For more about marriage in Skyrim, see this Elder Scrolls wiki page or this Unofficial Elder Scrolls wiki page. thanks again for the speedy response. Can I fix this by just placing all mods in another folder (so I don't have to download them all again) and then remove skyrim and reinstall skyrim again? Oh, and those scripts are actually there where they should be, CK doesn't want to recognize them apparently. Added male orcs per request and will add all males as well in the future It will be given an .esp extension automatically. That way the overhaul mod can overwrite your changes to this quest. If you need further instruction, just check out the Creation Kit wiki. (Though you might want to balance it out by lowering their Health or Stamina. If it's the latter, you need to test your mod using a clean save, otherwise the game may be pulling old data from your save file. (I'd like him to be a mage; his stats look more like an orc berserker ... ) If I follow your guide to edit Erandur himself, then save to an .esp file - will the new mod simply replace the vanilla version of Erandur? Right-click anywhere in the actor list in the right pane to open the context menu and select New. j-u-i-c-e (author) from Waterloo, On on March 17, 2013: @153x: Are you getting the confirmation dialog after pressing Ctrl + F4? The Inventory tab with a character loaded in the preview window. If you want to be able to marry your follower, you also have to make sure that you pick a voice that has marriage partner dialogue recorded. Most of the followers in Skyrim have a minimum level of 10, but that level may go up to 40 or 50 if you don't encounter them until late in your adventure. What can I do? The first thing you need to do is set the Aggression. I thought that I had double checked to make sure it wasn't, hm. To view your character, select the Head checkbox in the bottom center of the NPC editor. The only fields you need to fill out are the ID, Attribute Weights, and Skill Weights. That's why your followers seem to go down easier and easier the longer you keep them. Basically, you want to look at your mod in the CK's Data browser, find the reference to the inn model, tell the CK to ignore that reference the next time it loads (by selecting it and hitting the Delete key on your keyboard), load your mod back into the CK, make a change to your mod, and then re-save your mod. Set Morality to Any Crime if you plan on committing any. Recently, I've had problems saving new mods after I've started working on them. Quit the Creation Kit without saving, restore the source code files and re-edit the quest.". Just set the Parent NPC to your NPC. I changed the voice to FemaleYoungEager and I got the dialog. i am currently contacting the authors, and searching online for a solution, but as yet no luck on either. The first few steps I got but after that .. just make the carachter using showracemenu in the console give it the stats you want it to have. I recommend you do the same. Be sure to put it back when you're done! I see other threads showing up on google search about custom NPCs not showing up. I was able to follow it quite well, even though I have never really used the Creation kit before. If you want to be able to marry your follower, drag in the PotentialMarriageFaction as well. Or you can do the quest provided by one of the other priests and obtain the amulet that way if your a little short on coin. Left-click twice slowly on the CurrentFollowerFaction rank which is currently set to 0 and set it to -1. If this happens, you may need to redo your NPC. Thanks for the great tutorial, man! Once you find the listing, just drag and drop into the Render window. If your character is sticking down through the ground or floor, they may not appear in-game because they are currently falling through infinite space. However, there is one unanswered question - where do you add shouts to the follower? There are no eligible Khajiit, Bosmer, male Redguard, or male Altmer candidates. You can save your plugin (or mod) from the File menu, or by clicking on the little floppy drive icon. ¿How? If you want to create a follower with a particularly high value, say +100 Magicka Offset for a spell-casting follower, you can do so here. If you find that you're constantly killing your companions in Skyrim with an errant spell or stray arrow and want to avoid doing that with your custom follower (who is, let's admit it, probably a little more special than your other followers) you might want to choose Essential. The Opposite Gender Anims check box switches which animation set your character uses. As it stands, they only exist as a definition inside the editor; they have no existence inside the game world itself. Any ideas? You probably already have a few ideas for an interesting companion or spouse that better suits your play style and taste; in this tutorial, I'll show you how to turn those ideas into a reality using the Creation Kit. your tutorial is brilliant, i think i may be getting a bit more ambitious than i should for a first character mod, but any help with that brown forehead, and hopefully custom hair color would be appreciated. No dialogue options come up. Once the Creation Kit is installed, I encourage you to take a few minutes to go through the starter tutorial on the Creation Kit wiki. Some NPC's are not able to be married to the player and I did not change that. Consequently, you're going to get a lot of random crashes and weird bugs.The best way to avoid the aggravation of losing hours of work is to save early and often. Click OK. (You can find out more about creating and using simple mods in the Creation Kit starter tutorial linked to earlier.) gaming_yakuza (Topic Creator) 9 years ago #4. Most of the interiors in the Cell View window are organized by the name of the town or dungeon that they belong to. when you enter the building or area they are located) it never changes. in the CK. Combat style determines things like how likely your NPC is going to prefer using a bow over a sword, how likely they are to use a power attack on a staggered foe, and whether or not they can dual-wield. After obtaining the Amulet of Mara, the Dragonborn has the option to engage in marriage with an eligible character regardless of either party's gender. The next thing you need to do is add them to the appropriate factions. Seriously, thank you for this idiot-proof guide. This causes two problems (until they are fixed): To avoid these problems, you can follow the optional step of editing the DialogueFollower quest shown in the sidebar. If you're fairly handy with the Creation Kit, you can skip the lengthy tutorial and just follow these simple steps: Here's a screencap of my new follower in the Character Creation screen. Good luck! (Search the Actor list in the Object window with 'hireling' in the Filter.) The Render window will load in top view, probably centered over an object. So, does anyone know the name of the faction for people that you can marry? if this is something simple-stupid, please tell me. when done close the menu and use the portal you should have recived. Inventory: Open NPC's inventory. setting it to 1.1 will make their level 10% higher than your own level) but it won't increase them beyond their maximum level or push them lower than their minimum level. any ideas how to fix this? and '' Yes?''. If you're going to do any serious modding at all, you need to know how to clean your mods in the CK, so this is a good opportunity to pick up a fundamental skill. Thank you for this explanation, I love it and it seemed to have worked though I am not sure yet because of the following problem. Give them weapons and whatever else you think they should have. Just a thought but the marriage info's have conditions checking if the voice type is in a number of voice type lists. (So don't delete a relationship once you've made it. How exactly do you go about that? Ignore the Health % field as item degradation isn't used by Skyrim. The World Space drop-down box lists all of the 'worlds' in Skyrim. Each of the fields has a number (typically 0, 1, 2, or 3). I'm sorry if comments weren't the right place to do this, if there is somewhere else, like a forum, I was supposed to ask, I'd be glad to re-ask there, if you could tell me where. You can then import your character's appearance in the NPC editor and set their level, traits, attributes, etc., just as you would for a normal follower. I got much farther using this tutorial than anything else I've looked at. I've been having the hardest time finding mods that add a decent variety argonian followers. To do so, you must complete the quest The Bonds of Matrimony, which involves speaking with Maramal about marriage and wearing an Amulet of Mara which signifies that you are available to be married. Thanks for your hard work in making this tutorial! so, success! Hopefully it works for me when I see him Cx. Ah well. Followers without AI packages will return to their starting location when you dismiss them. This flag is important because you can't create a Relationship without it. The Default Outfit is automatically equipped on NPCs by the game. I'm glad you found it helpful. You can find the Classes in the Character category in the Object window if you want to look at them before making your decision. I put my created follower on the skyrim steam workshop, only to discover that when he (and two others I made) lose all their color when downloaded by myself and others anywhere else. Both types of cell are connected to other cells via loading doors. Remember to export your NPC's face texture with Ctrl + F4! @j-u-i-c-e I have tried 3 separate voices from the correct list. Clairvoyance), and partly because some spells which work on NPCs won't work on the player. - posted in Skyrim Creation Kit and Modders: Im working on some scripts and Id like to do a check if the player has adopted a child. I could talk to him, ask him to follow me, but he was not attacking anything. I followed the instructions perfectly, yet the NPC doesn't seem to strike up (interactive) dialogue with me, any help on this? It works fine, until I want the follower to actually /follow/ me. You can create a new character from the right-click menu in the Object window. I extracted the files in bsa commander, and carefully placed them in the correct filepaths. (If you end up with the default bow again, it means that the overhaul didn't remove them, which may be intentional or not.). Hope it helps. Nevermind, i figured that out but i now have a new problem. In order to get your new follower's appearance out of the game and into the Creation Kit, you're going to have to export it from Skyrim. The Health Offset, Magicka Offset, and Stamina Offset allow you to tweak your character's attributes. i have tried making the character esp active, and i have tried making the race esp active. That won't fix the problem. If you miss even a single step in this tutorial, your follower won't work. Set it to Aggressive so that he will engage enemies, but not random civilians. The one problem i have left is the hair. The Mood can be set to whatever you like. that panel for creating Relationships don't want to show :/. Eventually, they won't be able to carry any more loot because their inventory will be full of bows! For scanning through info in the Construction Kit, look out for . A more complex question: I play with SkyRe, and I'd also like to add some spells and perks from that mod. Find your character's .npc file, which should be named after your NPC, select it, and click Open to import it into the Creation Kit. Now that I have been busy with downloading mods and seeing what they can do I got quite interested in modding so your link will certainly help. The last thing you need to do is pick a voice for your character. Give them spells and perks. Everything was going well until I got to the relationship tab, I made sure that I had the Unique Flag checked but it still didn't work when I tried to create a new relationship. Even a 0.03 change can have a noticeable impact on how your character appears, so use with caution. Any solution for this? It may take you a few tries to get it to work, but try to be patient, you're almost done! You might try a lower setting, but even a Brave character will flee whenever their health gets low, which, in Skyrim, will happen all the bloody time. When im at "Export Followers Face Settings in Step 13. i click OK in the bottom left which sends me back to the followername.esp screen. The very first thing you're going to do is create your follower's appearance. Every time you dismiss them and then re-recruit them another bow will be added to their inventory. That should fix the building to it's original state right? Personally, I like the 'meeting up with an old adventuring companion' feel that this gives to a follower, and it's not entirely out of place for many of the characters you will create. The simplest way is to head to the Riften Temple of Mara and buy one from Maramal for 200 gold, but they will also show up in random loot and at merchants. Almost inevitably, at some point, you're going to make a mistake of some kind and the editor is going to want to tell you about it. When I go back in to edit it, he disappears from the place I originally set him, making sure I reset him inside the location before I close out of Creation Kit. Because of this, you may run into compatibility issues with other mods. It says that he's already following me, but wouldn't leave the area I placed him in. Any thought? First of all, you guys need to make sure you're running the Creation kit in Administrator mode. Your follower should be on the floor or ground, but if you accidentally placed them on top of a chair or a rock or another object, drag them to an empty spot and press F to make them fall to the ground. --Feature Summary— 1.) thanks again for all your hard work, and assistance. When you accidentally moved the house, you created a 'dirty edit' (ie. You can change the Level Mult to make them higher or lower when you first encounter them (eg. Open the console by typing the tilde ~ key, which is located in the upper left corner of standard North American keyboards below the Esc key. Not all of the combat style settings are fully understood, so it's probably best if you pick a style from one of the existing ones, but if you're feeling really adventurous you can try creating one yourself. When you're done tweaking poorly understood numbers, click OK. You will probably have to exit the NPC editor (click OK to save changes) and save your plugin before your new combat style will appear in the drop-down list in the AI Data tab. In general, you're going to restrict your spell selection to anything that has a 'LeftHand'/'RightHand' in the Editor ID. REQUIRES: SKYRIM.ESM, UPDATE.ESM & SKSE (SKYRIM SCRIPT EXTENDER) NO DLCs NEEDED, but can be used with all DLCs without adaptations! I'm not familiar with the mod, so I'm not sure how difficult that would be, but I recommend contacting the creator of the mod. The only problem i have encountered was when you would ask the follower to follow you, there was the dialogue and voice, but they didn't actually follow me. Because we haven't added any complex AI packages or done any scripting, it should be somewhere you don't mind traveling to if you decide to dismiss your follower and then re-recruit them later. Marriage is a gameplay element in The Elder Scrolls Online that involves two players performing a ritual that marries their two characters. For now, just select one that seems appropriate from the Voice Type drop down box in the NPC editor. Check section 6 under Pick a Voice Type. for it's intent, it is perfect. j-u-i-c-e (author) from Waterloo, On on April 18, 2013: @kar2nz: The errors relating to eye/head nifs are connected to the custom race. 3. I'm not sure what the problem is, but it sounds like it could be related to Hearthfire which I never got around to downloading. ), Choose a Class and Set or Calculate Skills. Combat styles are located in the Object window under Miscellaneous, Combat Styles. Note: The flags under the ID/Name input boxes are prone to unchecking themselves if you change tabs so I usually set them, then click OK on the NPC to save my changes and then re-open the character to continue working. You don't need to set your character's weight because it will be set when you import the settings you exported earlier. This is actually very straightforward (though it can be time-consuming) because you create their appearance exactly the same way you create any other character. Go to the last tab, which should be security? Start Skyrim and confirm that your mod is checked in the load list. How can you EDIT your working custom follower? I shall look into that, the link you gave 410-ed, but it gave the right link under 'one of these pages may be useful'. Once you've located the correct cell, or a cell nearby in exterior world spaces, double-click it to load it in the Render window. If you give weapons and armors to NPC open the mcm menu and click familiar faces and edit it to the voice you want it to have and some other stuff. If everything goes according to plan, the console will appear to do nothing and you can exit the console by typing ~ and then exit the game. Confidence determines how likely your follower will flee when the going gets rough. Creating your follower's appearance is well beyond the scope of this tutorial, but I've written an article about creating attractive characters that you may find useful and/or interesting. How do i find my character in the Object Window? I had FemaleNord selected. Start Skyrim and either start a new game or, if you know what you're doing, open the character creation screen through the console using the showracemenu command. Click 'Yes to All' on each warning that pops up to quickly skip through these warnings. ... (can be done before or after you add them to 19809 faction) Happy New Year 2012. She's a good-doer and… Now I can make my own, I've just finished the first (very basic) one and its working perfectly. I tried everything. for anyone that want a fatser way i recommend familiar faces it requires skyui jcontainers and maybe some other mods and how to use it is simple. Depending on your machine it may take anywhere from half a minute to a couple of minutes for the editor to load everything. I can't seem to open conversation with the follower which means he's just standing around, naked, in the silver blood in looking very badass. To set an outfit, select one from the drop down box. NPCs cannot use all spells or perks. The Skyrim Script Extender (SKSE) can be downloaded from: skse.silverlock.org. Thank you so much for taking the time to post this! The Stats tab controls your follower's class, level, attributes, and skills. Or will that create a duplicate of him? 2.) Add me on Steam: http://steamcommunity.com/id/PetXeno/. Oh man, what a good guide, thank you! You'll need to replace those scripts for the Creation Kit to update the quest properly. The Elder Scrolls V: Skyrim PC . :D, I just want to say thanks, because this really is the best follower-tutorial one can find. There's a short guide to cleaning in this tutorial: https://j-u-i-c-e.hubpages.com/hub/How-to-Make-a-C... Look for the section called 'Clean the Mod' about 2/3 of the way down. Horrible tutorial, there was no charectergen tab, never told us how to get into certain places like formlist, and you skipped around too much. If i can overcome this obstacle, i am considering sharing her on skyrim nexus, with the author's permission of course. This simply isn't working for me. Locate the DialogueFollower quest and double-click it to open the quest. tried not using any custom colors. Yes I did “import” the correct file into the creation kit but I don’t think it had the mods. You need to then save the file and then reopen the Actor dialog box for your character to continue working. It's not technically 'lore friendly', but she sounds great so I'm not complaining. All of the interior cells are located under the first listing, Interiors, in the World Space drop-down box.

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